Was this just my imagination?Ī: No, you are not wrong here. Q: I realized it was easier to land my attacks. We plan to achieve this through systems such as Relics which were present during the last beta. But I do believe there needs to be room for advanced tactics that can deepen the gameplay for highly competitive players. Q: It is difficult to try different viable strategies, whats new?Ī: We are approaching this very carefully because combat alone is a lot for the players to cover as it is a 16 vs 16 game with lots of battles taking place simultaneously. We are trying to make sure new players do not feel this part is too difficult, but still, we think that it’s a crucial feature of the game that needs practice to be mastered. Micro is composed of elements such as Aiming, Timing, and Proper distance management. Q: The attack range isn’t so intuitive, have you improved this?Ī: To be good at this game, you need to be proficient in three things Micro, Mind games, and Strategic planning. However, there still are some unique features exclusive to Warhaven, so we do plan to provide guidance such as a tutorial and AI combat experience for our players to familiarize themselves with the game. Q: Warhaven wasn’t so friendly to the new players, whats changed?Ī: We have tried our best to remove unfamiliar features and bring Warhaven closer to the games that most people are used to. Overall, the tempo of the game will be approximately 50~60% faster than what it used to be. Your attacks will have faster recovery time after successfully striking an enemy or blocking an incoming attack. Q: The game’s tempo seemed to be very slow, will this change?Ī: We have fastened Warhaven’s tempo based on the last beta’s feedback. For example, the term “Rendezvous Foothold” used previously is now called “Respawn Foothold” We do use some terms that do not match well, but characters will never say them out loud. Q: I heard that the terms used in-game are also being simplified, is this true?Ī: Yes, gamers will not have any issues understanding them. Q: There was also some feedback on the difficulty of understanding combat status, has this changed?Ī: We have included various features to counter those issues and I think the answers to the last question are part of those. There are many more changes, but these were the first ones that came to my mind. The camera angle has also been adjusted so that the character is placed in the center. Also, we have displayed the relationship between the foothold and the team score on the HUD. It will no longer be based on deducting the opponents’ team score to 0% but on accumulating a 100% ally score. For more information, please visit the official website and Steam game page or jump on the conversation by joining WARHAVEN’s official Discord server.5 Related Content Warhaven Game Improvements Q: Can you Tell us briefly about the changes in the UI?Ī: Warhaven’s winning condition has changed. “ I hope you all experience the thrill and pleasure of grand-scale melee battle“.The Global Beta Test for WARHAVEN is currently available for Windows PC through Steam, and will run until November 2nd. This test will be the first time gamers worldwide can come together and enjoy it,” said Eun-Seok Lee, director at Nexon. The “carrots” can then be exchanged for a “rabbit mask”, a one-of-a-kind skin item for in-game use.” WARHAVEN is a close-quarters combat game that anyone can readily enjoy set in a medieval-fantasy setting. Players will earn themselves opportunities to collect a “carrot” depending on the number of times they accessed the game, wins, rounds of normal mode gameplay, and account level. In addition, Nexon will also be running a “Gather a carrot and obtain a rabbit mask!” event. Nexon is promising to give away “gold coins” and “silver coins” for players who manage to access the beta every day during the test period, which can be exchanged for various in-game goodies including character skins and background skin items. Creators selected will enjoy various benefits such as exclusive in-game items and promotion of their channels. In “ Gella“, small cannons will become the best allies, and in “ Hwara“, soldiers will race to transport their War Machines to enemy lines.During this period, Nexon will kick-off a second partner creators recruiting round for the title from October 13th to October 26th. In “ Moshabarg“, players can take advantage of colossal crossbows and human cannons to fight for victory. In “ Podden“, players will battle for control of the central foothold within a fortress. For this upcoming beta, players will be able to clash weapons in four unique battlefields, each set apart by unique features and objectives to accomplish. Anyone interested in jumping onto the game, is welcome to request access through Steam. The global test will begin today, at 5:00 pm PT and run for three weeks, ending on November 2nd.
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